# found in the LICENSE file.
{
+ 'variables':
+ {
+ 'angle_enable_d3d9%': 1,
+ 'angle_enable_d3d11%': 1,
+ # This file list is shared with the GN build.
+ 'angle_libegl_sources':
+ [
+ '../include/EGL/egl.h',
+ '../include/EGL/eglext.h',
+ '../include/EGL/eglplatform.h',
+ '../include/GLES2/gl2.h',
+ '../include/GLES2/gl2ext.h',
+ '../include/GLES2/gl2platform.h',
+ '../include/GLES3/gl3.h',
+ '../include/GLES3/gl3ext.h',
+ '../include/GLES3/gl3platform.h',
+ '../include/GLSLANG/ShaderLang.h',
+ '../include/GLSLANG/ShaderVars.h',
+ '../include/KHR/khrplatform.h',
+ '../include/angle_gl.h',
+ 'common/RefCountObject.cpp',
+ 'common/RefCountObject.h',
+ 'common/angleutils.h',
+ 'common/debug.cpp',
+ 'common/debug.h',
+ 'common/event_tracer.cpp',
+ 'common/event_tracer.h',
+ 'common/mathutil.cpp',
+ 'common/mathutil.h',
+ 'common/platform.h',
+ 'common/tls.cpp',
+ 'common/tls.h',
+ 'common/utilities.cpp',
+ 'common/utilities.h',
+ 'common/version.h',
+ 'libEGL/Config.cpp',
+ 'libEGL/Config.h',
+ 'libEGL/Display.cpp',
+ 'libEGL/Display.h',
+ 'libEGL/Surface.cpp',
+ 'libEGL/Surface.h',
+ 'libEGL/libEGL.cpp',
+ 'libEGL/libEGL.def',
+ 'libEGL/libEGL.rc',
+ 'libEGL/main.cpp',
+ 'libEGL/main.h',
+ 'libEGL/resource.h',
+ ],
+ },
+ # Everything below this is duplicated in the GN build. If you change
+ # anything also change angle/BUILD.gn
'conditions':
[
['OS=="win"',
],
'sources':
[
- '<!@(python <(angle_path)/enumerate_files.py \
- -dirs common libEGL ../include \
- -types *.cpp *.h *.def *.rc)',
+ '<@(angle_libegl_sources)',
],
'defines':
[
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
],
+ 'conditions':
+ [
+ ['angle_enable_d3d9==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D9',
+ ],
+ }],
+ ['angle_enable_d3d11==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D11',
+ ],
+ }],
+ ],
'includes': [ '../build/common_defines.gypi', ],
'msvs_settings':
{