// found in the LICENSE file.
//
-#ifndef COMPILER_VERSIONGLSL_H_
-#define COMPILER_VERSIONGLSL_H_
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
#include "compiler/translator/intermediate.h"
// - array as "out" function parameters
//
// TODO: ES3 equivalent versions of GLSL
-class TVersionGLSL : public TIntermTraverser {
-public:
- TVersionGLSL(ShShaderType type);
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",
// Else 110 is returned.
int getVersion() { return mVersion; }
- virtual void visitSymbol(TIntermSymbol*);
- virtual void visitConstantUnion(TIntermConstantUnion*);
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitSelection(Visit, TIntermSelection*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
- virtual bool visitBranch(Visit, TIntermBranch*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
-protected:
+ protected:
void updateVersion(int version);
-private:
- ShShaderType mShaderType;
+ private:
int mVersion;
};
-#endif // COMPILER_VERSIONGLSL_H_
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_