Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / projects / src / libGLESv2.vcxproj.filters
index 7088baf..a47f2a1 100644 (file)
@@ -55,6 +55,9 @@
     <ClInclude Include="..\..\src\libGLESv2\Renderbuffer.h">\r
       <Filter>libGLESv2</Filter>\r
     </ClInclude>\r
+    <ClInclude Include="..\..\src\libGLESv2\Fence.h">\r
+      <Filter>libGLESv2</Filter>\r
+    </ClInclude>\r
     <ClCompile Include="..\..\src\libGLESv2\precompiled.cpp">\r
       <Filter>libGLESv2</Filter>\r
     </ClCompile>\r
     <ClCompile Include="..\..\src\libGLESv2\Texture.cpp">\r
       <Filter>libGLESv2</Filter>\r
     </ClCompile>\r
-    <ClInclude Include="..\..\src\libGLESv2\Fence.h">\r
-      <Filter>libGLESv2</Filter>\r
-    </ClInclude>\r
     <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h">\r
       <Filter>libGLESv2</Filter>\r
     </ClInclude>\r
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\InputLayoutCache.h">\r
       <Filter>libGLESv2\renderer\d3d11</Filter>\r
     </ClInclude>\r
+    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp">\r
+      <Filter>libGLESv2\renderer\d3d11</Filter>\r
+    </ClCompile>\r
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\RenderTarget11.cpp">\r
       <Filter>libGLESv2\renderer\d3d11</Filter>\r
     </ClCompile>\r
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h">\r
       <Filter>libGLESv2\renderer\d3d11</Filter>\r
     </ClInclude>\r
-    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d11\Query11.cpp">\r
-      <Filter>libGLESv2\renderer\d3d11</Filter>\r
-    </ClCompile>\r
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\RenderStateCache.h">\r
       <Filter>libGLESv2\renderer\d3d11</Filter>\r
     </ClInclude>\r
     <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.vs">\r
       <Filter>libGLESv2\renderer\d3d9\shaders</Filter>\r
     </None>\r
-    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps">\r
+    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat">\r
       <Filter>libGLESv2\renderer\d3d9\shaders</Filter>\r
     </None>\r
-    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\generate_shaders.bat">\r
+    <None Include="..\..\src\libGLESv2\renderer\d3d9\shaders\Blit.ps">\r
       <Filter>libGLESv2\renderer\d3d9\shaders</Filter>\r
     </None>\r
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\luminanceps.h">\r
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\shaders\compiled\standardvs.h">\r
       <Filter>libGLESv2\renderer\d3d9\shaders\compiled</Filter>\r
     </ClInclude>\r
-    <ClInclude Include="..\..\src\common\RefCountObject.h">\r
-      <Filter>common</Filter>\r
-    </ClInclude>\r
     <ClInclude Include="..\..\src\common\event_tracer.h">\r
       <Filter>common</Filter>\r
     </ClInclude>\r
     <ClCompile Include="..\..\src\common\event_tracer.cpp">\r
       <Filter>common</Filter>\r
     </ClCompile>\r
-    <ClInclude Include="..\..\src\common\commit.h">\r
+    <ClInclude Include="..\..\src\common\RefCountObject.h">\r
       <Filter>common</Filter>\r
     </ClInclude>\r
     <ClCompile Include="..\..\src\common\RefCountObject.cpp">\r