Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / projects / src / libEGL.vcxproj
index d8ea503..6f24dd2 100644 (file)
@@ -37,7 +37,7 @@
   </PropertyGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
     <ClCompile>\r
-      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
@@ -46,7 +46,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;_DEBUG;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <RuntimeTypeInfo>false</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };ANGLE_ENABLE_PERF;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
     <ClCompile>\r
-      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
@@ -83,7 +83,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>MaxSpeed</Optimization>\r
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WIN32_WINNT=0x0600;_WINDOWS;NOMINMAX;WIN32;WIN32_LEAN_AND_MEAN;WINVER=0x0600;NDEBUG;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
       <RuntimeTypeInfo>false</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r
     <ClInclude Include="..\..\src\common\event_tracer.h"/>\r
     <ClInclude Include="..\..\src\common\version.h"/>\r
     <ClInclude Include="..\..\src\common\RefCountObject.h"/>\r
-    <ClInclude Include="..\..\src\common\commit.h"/>\r
     <ClInclude Include="..\..\src\common\debug.h"/>\r
     <ClInclude Include="..\..\src\common\angleutils.h"/>\r
   </ItemGroup>\r
       <Project>{7FBD6F69-B9A4-69F1-A12B-8DACB3F8CD81}</Project>\r
       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
     </ProjectReference>\r
+    <ProjectReference Include="commit_id.vcxproj">\r
+      <Project>{3B7F5656-177F-52EE-26B3-D6A75368D0A9}</Project>\r
+      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
+    </ProjectReference>\r
   </ItemGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>\r
   <ImportGroup Label="ExtensionTargets"/>\r