Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / projects / src / copy_scripts.vcxproj
index 0061c5b..939de2c 100644 (file)
@@ -1,14 +1,22 @@
 <?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
   <ItemGroup Label="ProjectConfigurations">\r
     <ProjectConfiguration Include="Debug|Win32">\r
       <Configuration>Debug</Configuration>\r
       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
     <ProjectConfiguration Include="Release|Win32">\r
       <Configuration>Release</Configuration>\r
       <Platform>Win32</Platform>\r
     </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
   </ItemGroup>\r
   <PropertyGroup Label="Globals">\r
     <ProjectGuid>{63FB0B97-D1D9-5158-8E85-7F5B1E403817}</ProjectGuid>\r
@@ -20,6 +28,9 @@
     <CharacterSet>MultiByte</CharacterSet>\r
     <ConfigurationType>Utility</ConfigurationType>\r
   </PropertyGroup>\r
+  <PropertyGroup Label="Locals">\r
+    <PlatformToolset>v120</PlatformToolset>\r
+  </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>\r
   <ImportGroup Label="ExtensionSettings"/>\r
   <ImportGroup Label="PropertySheets">\r
@@ -31,7 +42,9 @@
     <OutDir>$(SolutionDir)$(Configuration)_$(Platform)\</OutDir>\r
     <IntDir>$(OutDir)obj\$(ProjectName)\</IntDir>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>\r
     <TargetName>$(ProjectName)</TargetName>\r
   </PropertyGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
     </Link>\r
     <ResourceCompile>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+    <ClCompile>\r
+      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <Optimization>Disabled</Optimization>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <TreatWarningAsError>true</TreatWarningAsError>\r
+      <WarningLevel>Level4</WarningLevel>\r
+    </ClCompile>\r
+    <Lib>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+    </Lib>\r
+    <Link>\r
+      <AdditionalDependencies></AdditionalDependencies>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <FixedBaseAddress>false</FixedBaseAddress>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>\r
+      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>\r
+      <SubSystem>Console</SubSystem>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Link>\r
+    <ResourceCompile>\r
+      <Culture>0x0409</Culture>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>MaxSpeed</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
     </Link>\r
     <ResourceCompile>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <ClCompile>\r
+      <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <ExceptionHandling>false</ExceptionHandling>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <TreatWarningAsError>true</TreatWarningAsError>\r
+      <WarningLevel>Level4</WarningLevel>\r
+    </ClCompile>\r
+    <Lib>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+    </Lib>\r
+    <Link>\r
+      <AdditionalDependencies></AdditionalDependencies>\r
+      <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <FixedBaseAddress>false</FixedBaseAddress>\r
+      <GenerateDebugInformation>false</GenerateDebugInformation>\r
+      <ImportLibrary>$(OutDir)lib\$(TargetName).lib</ImportLibrary>\r
+      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>\r
+      <SubSystem>Console</SubSystem>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Link>\r
+    <ResourceCompile>\r
+      <Culture>0x0409</Culture>\r
     </ResourceCompile>\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r