Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / projects / build / All.vcxproj
index 84c905e..3a368df 100644 (file)
@@ -49,7 +49,7 @@
   </PropertyGroup>\r
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
     <ClCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <BufferSecurityCheck>true</BufferSecurityCheck>\r
@@ -59,7 +59,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
       <TreatWarningAsError>true</TreatWarningAsError>\r
@@ -67,6 +67,7 @@
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     <Lib>\r
       <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX86</TargetMachine>\r
     </Lib>\r
     <Link>\r
       <AdditionalDependencies></AdditionalDependencies>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
     <ClCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\src;..\..\include;..\..\src\libGLESv2;..\..\samples\angle\sample_util;..\..\util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>\r
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       <BufferSecurityCheck>true</BufferSecurityCheck>\r
@@ -96,7 +97,7 @@
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       <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <TreatWarningAsError>true</TreatWarningAsError>\r
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     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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       <Optimization>MaxSpeed</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <AdditionalLibraryDirectories>C:/Program Files (x86)/Windows Kits/8.0/Lib/win8/um/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
+      <TargetMachine>MachineX86</TargetMachine>\r
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     <Link>\r
       <AdditionalDependencies></AdditionalDependencies>\r
       <TargetMachine>MachineX86</TargetMachine>\r
     </Link>\r
     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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       <FunctionLevelLinking>true</FunctionLevelLinking>\r
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       <Optimization>MaxSpeed</Optimization>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <TreatWarningAsError>true</TreatWarningAsError>\r
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     <ResourceCompile>\r
-      <AdditionalIncludeDirectories>$(OutDir)obj\global_intermediate\angle;..\..\include;..\..\samples\angle\sample_util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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       <Culture>0x0409</Culture>\r
-      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>ANGLE_TRANSLATOR_STATIC;GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ &quot;d3dcompiler_46.dll&quot;, &quot;d3dcompiler_43.dll&quot; };%(PreprocessorDefinitions);%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
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+    <ProjectReference Include="..\src\libANGLE.vcxproj">\r
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+    <ProjectReference Include="..\util\angle_util.vcxproj">\r
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