#if INSIDE_BLINK
#include "platform/geometry/IntPoint.h"
#else
-#include <ui/gfx/point.h>
+#include <ui/gfx/geometry/point.h>
#endif
namespace blink {
}
#if INSIDE_BLINK
- WebPoint(const WebCore::IntPoint& p)
+ WebPoint(const IntPoint& p)
: x(p.x())
, y(p.y())
{
}
- WebPoint& operator=(const WebCore::IntPoint& p)
+ WebPoint& operator=(const IntPoint& p)
{
x = p.x();
y = p.y();
return *this;
}
- operator WebCore::IntPoint() const
+ operator IntPoint() const
{
- return WebCore::IntPoint(x, y);
+ return IntPoint(x, y);
}
#else
WebPoint(const gfx::Point& p)