#if INSIDE_BLINK
#include "platform/geometry/FloatPoint.h"
#else
-#include <ui/gfx/point_f.h>
+#include <ui/gfx/geometry/point_f.h>
#endif
namespace blink {
}
#if INSIDE_BLINK
- WebFloatPoint(const WebCore::FloatPoint& p)
+ WebFloatPoint(const FloatPoint& p)
: x(p.x())
, y(p.y())
{
}
- WebFloatPoint& operator=(const WebCore::FloatPoint& p)
+ WebFloatPoint& operator=(const FloatPoint& p)
{
x = p.x();
y = p.y();
return *this;
}
- operator WebCore::FloatPoint() const
+ operator FloatPoint() const
{
- return WebCore::FloatPoint(x, y);
+ return FloatPoint(x, y);
}
#else
WebFloatPoint(const gfx::PointF& p)