namespace WTF {
-class Float32Array FINAL : public TypedArrayBase<float> {
+class Float32Array final : public TypedArrayBase<float> {
public:
static inline PassRefPtr<Float32Array> create(unsigned length);
static inline PassRefPtr<Float32Array> create(const float* array, unsigned length);
inline PassRefPtr<Float32Array> subarray(int start) const;
inline PassRefPtr<Float32Array> subarray(int start, int end) const;
- virtual ViewType type() const OVERRIDE
+ virtual ViewType type() const override
{
return TypeFloat32;
}