virtual bool canBlendWith(const TransformOperation& other) const;
private:
- virtual OperationType type() const OVERRIDE { return m_type; }
+ virtual OperationType type() const override { return m_type; }
- virtual bool operator==(const TransformOperation& o) const OVERRIDE
+ virtual bool operator==(const TransformOperation& o) const override
{
if (!isSameType(o))
return false;
return m_angleX == s->m_angleX && m_angleY == s->m_angleY;
}
- virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE
+ virtual void apply(TransformationMatrix& transform, const FloatSize&) const override
{
transform.skew(m_angleX, m_angleY);
}
- virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) OVERRIDE;
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
SkewTransformOperation(double angleX, double angleY, OperationType type)
: m_angleX(angleX)