}
private:
- virtual OperationType type() const OVERRIDE { return Matrix; }
+ virtual OperationType type() const override { return Matrix; }
- virtual bool operator==(const TransformOperation& o) const OVERRIDE
+ virtual bool operator==(const TransformOperation& o) const override
{
if (!isSameType(o))
return false;
return m_a == m->m_a && m_b == m->m_b && m_c == m->m_c && m_d == m->m_d && m_e == m->m_e && m_f == m->m_f;
}
- virtual void apply(TransformationMatrix& transform, const FloatSize&) const OVERRIDE
+ virtual void apply(TransformationMatrix& transform, const FloatSize&) const override
{
TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f);
transform.multiply(matrix);
}
- virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) OVERRIDE;
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
MatrixTransformOperation(double a, double b, double c, double d, double e, double f)
: m_a(a)