#include "config.h"
#include "platform/scroll/ScrollableArea.h"
+#include "platform/HostWindow.h"
+#include "platform/Logging.h"
#include "platform/graphics/GraphicsLayer.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/scroll/ProgrammaticScrollAnimator.h"
return layerForScrollCorner();
}
+bool ScrollableArea::scheduleAnimation()
+{
+ if (HostWindow* window = hostWindow()) {
+ window->scheduleAnimation();
+ return true;
+ }
+ return false;
+}
+
void ScrollableArea::serviceScrollAnimations(double monotonicTime)
{
if (ScrollAnimator* scrollAnimator = existingScrollAnimator())