#include "platform/graphics/filters/LightSource.h"
-namespace WebCore {
+namespace blink {
class PLATFORM_EXPORT SpotLightSource : public LightSource {
public:
float specularExponent() const { return m_specularExponent; }
float limitingConeAngle() const { return m_limitingConeAngle; }
- virtual bool setX(float) OVERRIDE;
- virtual bool setY(float) OVERRIDE;
- virtual bool setZ(float) OVERRIDE;
- virtual bool setPointsAtX(float) OVERRIDE;
- virtual bool setPointsAtY(float) OVERRIDE;
- virtual bool setPointsAtZ(float) OVERRIDE;
+ virtual bool setPosition(const FloatPoint3D&) OVERRIDE;
+ virtual bool setPointsAt(const FloatPoint3D&) OVERRIDE;
virtual bool setSpecularExponent(float) OVERRIDE;
virtual bool setLimitingConeAngle(float) OVERRIDE;
float m_limitingConeAngle;
};
-} // namespace WebCore
+} // namespace blink
#endif // SpotLightSource_h