#ifndef SourceAlpha_h
#define SourceAlpha_h
-#include "platform/graphics/filters/Filter.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
static const AtomicString& effectName();
- virtual FloatRect determineAbsolutePaintRect(const FloatRect& requestedRect) OVERRIDE;
+ virtual FloatRect determineAbsolutePaintRect(const FloatRect& requestedRect) override;
- virtual FilterEffectType filterEffectType() const OVERRIDE { return FilterEffectTypeSourceInput; }
+ virtual FilterEffectType filterEffectType() const override { return FilterEffectTypeSourceInput; }
- virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE;
- virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
+ virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
+ virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
private:
SourceAlpha(Filter* filter)
: FilterEffect(filter)
{
}
-
- virtual void applySoftware() OVERRIDE;
};
} // namespace blink