#include "platform/graphics/filters/LightSource.h"
-namespace WebCore {
+namespace blink {
class PLATFORM_EXPORT PointLightSource : public LightSource {
public:
}
const FloatPoint3D& position() const { return m_position; }
- virtual bool setX(float) OVERRIDE;
- virtual bool setY(float) OVERRIDE;
- virtual bool setZ(float) OVERRIDE;
+ virtual bool setPosition(const FloatPoint3D&) OVERRIDE;
virtual void initPaintingData(PaintingData&) const OVERRIDE;
virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE;
FloatPoint3D m_position;
};
-} // namespace WebCore
+} // namespace blink
#endif // PointLightSource_h