#include "platform/text/TextStream.h"
-namespace WebCore {
+namespace blink {
void PointLightSource::initPaintingData(PaintingData&) const
{
paintingData.lightVectorLength = paintingData.lightVector.length();
}
-bool PointLightSource::setX(float x)
+bool PointLightSource::setPosition(const FloatPoint3D& position)
{
- if (m_position.x() == x)
+ if (m_position == position)
return false;
- m_position.setX(x);
- return true;
-}
-
-bool PointLightSource::setY(float y)
-{
- if (m_position.y() == y)
- return false;
- m_position.setY(y);
- return true;
-}
-
-bool PointLightSource::setZ(float z)
-{
- if (m_position.z() == z)
- return false;
- m_position.setZ(z);
+ m_position = position;
return true;
}
return ts;
}
-}; // namespace WebCore
+}; // namespace blink