#include "platform/graphics/filters/LightSource.h"
#include "platform/text/TextStream.h"
-namespace WebCore {
+namespace blink {
FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
float specularConstant, float specularExponent, float kernelUnitLengthX,
return ts;
}
-} // namespace WebCore
+} // namespace blink