#include "platform/graphics/cpu/arm/filters/NEONHelpers.h"
#include "platform/graphics/filters/FEGaussianBlur.h"
-namespace WebCore {
+namespace blink {
inline void boxBlurNEON(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* dstPixelArray,
unsigned dx, int dxLeft, int dxRight, int stride, int strideLine, int effectWidth, int effectHeight)
}
}
-} // namespace WebCore
+} // namespace blink
#endif // HAVE(ARM_NEON_INTRINSICS)