class ImageBuffer;
+class RecordingImageBufferFallbackSurfaceFactory {
+public:
+ virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize&, OpacityMode) = 0;
+ virtual ~RecordingImageBufferFallbackSurfaceFactory() { }
+};
+
class PLATFORM_EXPORT RecordingImageBufferSurface : public ImageBufferSurface {
WTF_MAKE_NONCOPYABLE(RecordingImageBufferSurface); WTF_MAKE_FAST_ALLOCATED;
public:
- RecordingImageBufferSurface(const IntSize&, OpacityMode = NonOpaque);
+ RecordingImageBufferSurface(const IntSize&, PassOwnPtr<RecordingImageBufferFallbackSurfaceFactory> fallbackFactory, OpacityMode = NonOpaque);
virtual ~RecordingImageBufferSurface();
// Implementation of ImageBufferSurface interfaces
- virtual SkCanvas* canvas() const OVERRIDE;
- virtual PassRefPtr<SkPicture> getPicture() OVERRIDE;
- virtual bool isValid() const OVERRIDE { return true; }
- virtual void willAccessPixels() OVERRIDE;
- virtual void finalizeFrame(const FloatRect&) OVERRIDE;
- virtual void didClearCanvas() OVERRIDE;
- virtual void setImageBuffer(ImageBuffer*) OVERRIDE;
+ virtual SkCanvas* canvas() const override;
+ virtual PassRefPtr<SkPicture> getPicture() override;
+ virtual void willDrawVideo() override;
+ virtual bool isValid() const override { return true; }
+ virtual void willAccessPixels() override;
+ virtual void finalizeFrame(const FloatRect&) override;
+ virtual void didClearCanvas() override;
+ virtual void setImageBuffer(ImageBuffer*) override;
+ virtual PassRefPtr<SkImage> newImageSnapshot() const;
+
+ // Passthroughs to fallback surface
+ virtual const SkBitmap& bitmap() override;
+ virtual bool restore() override;
+ virtual WebLayer* layer() const override;
+ virtual bool isAccelerated() const override;
+ virtual Platform3DObject getBackingTexture() const override;
+ virtual bool cachedBitmapEnabled() const override;
+ virtual const SkBitmap& cachedBitmap() const override;
+ virtual void invalidateCachedBitmap() override;
+ virtual void updateCachedBitmapIfNeeded() override;
+ virtual void setIsHidden(bool) override;
private:
struct StateRec {
OwnPtr<SkPictureRecorder> m_currentFrame;
RefPtr<SkPicture> m_previousFrame;
- OwnPtr<SkCanvas> m_rasterCanvas;
+ OwnPtr<ImageBufferSurface> m_fallbackSurface;
ImageBuffer* m_imageBuffer;
int m_initialSaveCount;
bool m_frameWasCleared;
+ OwnPtr<RecordingImageBufferFallbackSurfaceFactory> m_fallbackFactory;
};
} // namespace blink