void setIsHidden(bool hidden) { m_surface->setIsHidden(hidden); }
+ void willDrawVideo() { m_surface->willDrawVideo(); }
+
GraphicsContext* context() const;
// Called at the end of a task that rendered a whole frame
void notifySurfaceInvalid();
+ PassRefPtr<SkImage> newImageSnapshot() const;
+
private:
ImageBuffer(PassOwnPtr<ImageBufferSurface>);