#include "platform/graphics/GraphicsContextStateSaver.h"
#include "public/platform/Platform.h"
#include "public/platform/WebData.h"
+#include "third_party/skia/include/core/SkImage.h"
#include "wtf/MainThread.h"
#include "wtf/StdLibExtras.h"
return image.release();
}
+PassRefPtr<SkImage> Image::skImage()
+{
+ return nullptr;
+}
+
} // namespace blink