#include "platform/PlatformExport.h"
#include "wtf/Forward.h"
-namespace WebCore {
+namespace blink {
class GraphicsLayer;
class GraphicsLayerClient;
virtual PassOwnPtr<GraphicsLayer> createGraphicsLayer(GraphicsLayerClient*) = 0;
};
-} // namespace WebCore
+} // namespace blink
#endif // GraphicsLayerFactory_h