, m_fillGradient(other.m_fillGradient)
, m_fillPattern(other.m_fillPattern)
, m_looper(other.m_looper)
+ , m_dropShadowImageFilter(other.m_dropShadowImageFilter)
, m_textDrawingMode(other.m_textDrawingMode)
, m_alpha(other.m_alpha)
, m_colorFilter(other.m_colorFilter)
m_fillPaint.setLooper(0);
}
+void GraphicsContextState::setDropShadowImageFilter(PassRefPtr<SkImageFilter> dropShadowImageFilter)
+{
+ m_dropShadowImageFilter = dropShadowImageFilter;
+}
+
+void GraphicsContextState::clearDropShadowImageFilter()
+{
+ m_dropShadowImageFilter.clear();
+}
+
void GraphicsContextState::setAlphaAsFloat(float alpha)
{
if (alpha < 0) {