#include "platform/graphics/DashArray.h"
#include "platform/graphics/DrawLooperBuilder.h"
#include "platform/graphics/ImageBufferSurface.h"
+#include "platform/graphics/ImageFilter.h"
#include "platform/graphics/ImageOrientation.h"
#include "platform/graphics/GraphicsContextAnnotation.h"
#include "platform/graphics/GraphicsContextState.h"
#include "platform/graphics/RegionTracker.h"
+#include "platform/graphics/skia/SkiaUtils.h"
#include "wtf/FastAllocBase.h"
#include "wtf/Forward.h"
#include "wtf/Noncopyable.h"
class SkPaint;
class SkPath;
class SkRRect;
+class SkTextBlob;
struct SkRect;
namespace blink {
class ImageBuffer;
class KURL;
-typedef SkImageFilter ImageFilter;
-
class PLATFORM_EXPORT GraphicsContext {
WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED;
public:
FullyDisabled = 1 // Do absolutely minimal work to remove the cost of the context from performance tests.
};
+ // A 0 canvas is allowed, but in such cases the context must only have canvas
+ // related commands called when within a beginRecording/endRecording block.
+ // Furthermore, save/restore calls must be balanced any time the canvas is 0.
explicit GraphicsContext(SkCanvas*, DisabledMode = NothingDisabled);
+
~GraphicsContext();
// Returns the canvas used for painting. Must not be called if painting is disabled.
StrokeStyle strokeStyle() const { return immutableState()->strokeData().style(); }
void setStrokeStyle(StrokeStyle style) { mutableState()->setStrokeStyle(style); }
- Color strokeColor() const { return immutableState()->strokeData().color(); }
+ Color strokeColor() const { return immutableState()->strokeColor(); }
void setStrokeColor(const Color& color) { mutableState()->setStrokeColor(color); }
SkColor effectiveStrokeColor() const { return immutableState()->effectiveStrokeColor(); }
- Pattern* strokePattern() const { return immutableState()->strokeData().pattern(); }
+ Pattern* strokePattern() const { return immutableState()->strokePattern(); }
void setStrokePattern(PassRefPtr<Pattern>);
- Gradient* strokeGradient() const { return immutableState()->strokeData().gradient(); }
+ Gradient* strokeGradient() const { return immutableState()->strokeGradient(); }
void setStrokeGradient(PassRefPtr<Gradient>);
void setLineCap(LineCap cap) { mutableState()->setLineCap(cap); }
void setShouldClampToSourceRect(bool clampToSourceRect) { mutableState()->setShouldClampToSourceRect(clampToSourceRect); }
bool shouldClampToSourceRect() const { return immutableState()->shouldClampToSourceRect(); }
- void setShouldSmoothFonts(bool smoothFonts) { mutableState()->setShouldSmoothFonts(smoothFonts); }
- bool shouldSmoothFonts() const { return immutableState()->shouldSmoothFonts(); }
+ // FIXME: the setter is only used once, at construction time; convert to a constructor param,
+ // and possibly consolidate with other flags (paintDisabled, isPrinting, ...)
+ void setShouldSmoothFonts(bool smoothFonts) { m_shouldSmoothFonts = smoothFonts; }
+ bool shouldSmoothFonts() const { return m_shouldSmoothFonts; }
// Turn off LCD text for the paint if not supported on this context.
- void adjustTextRenderMode(SkPaint*);
- bool couldUseLCDRenderedText();
+ void adjustTextRenderMode(SkPaint*) const;
+ bool couldUseLCDRenderedText() const;
void setTextDrawingMode(TextDrawingModeFlags mode) { mutableState()->setTextDrawingMode(mode); }
TextDrawingModeFlags textDrawingMode() const { return immutableState()->textDrawingMode(); }
void drawRect(const SkRect&, const SkPaint&);
void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkRect& textRect, const SkPaint&);
void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkRect& textRect, const SkPaint&);
+ void drawTextBlob(const SkTextBlob*, const SkPoint& origin, const SkPaint&);
void clip(const IntRect& rect) { clipRect(rect); }
void clip(const FloatRect& rect) { clipRect(rect); }
void clipRoundedRect(const RoundedRect&, SkRegion::Op = SkRegion::kIntersect_Op);
void clipOut(const IntRect& rect) { clipRect(rect, NotAntiAliased, SkRegion::kDifference_Op); }
+ void clipOut(const Path&);
void clipOutRoundedRect(const RoundedRect&);
void clipPath(const Path&, WindRule = RULE_EVENODD);
void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias = true);
void clipRect(const SkRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
+ // This clip function is used only by <canvas> code. It allows
+ // implementations to handle clipping on the canvas differently since
+ // the discipline is different.
+ void canvasClip(const Path&, WindRule = RULE_EVENODD);
void drawText(const Font&, const TextRunPaintInfo&, const FloatPoint&);
void drawEmphasisMarks(const Font&, const TextRunPaintInfo&, const AtomicString& mark, const FloatPoint&);
void endCull();
// Instead of being dispatched to the active canvas, draw commands following beginRecording()
- // are stored in a display list that can be replayed at a later time.
- void beginRecording(const FloatRect& bounds);
+ // are stored in a display list that can be replayed at a later time. Pass in the bounding
+ // rectangle for the content in the list.
+ void beginRecording(const FloatRect&, uint32_t = 0);
PassRefPtr<DisplayList> endRecording();
bool hasShadow() const;
typedef unsigned Edges;
void drawInnerShadow(const RoundedRect&, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges = NoEdge);
- // This clip function is used only by <canvas> code. It allows
- // implementations to handle clipping on the canvas differently since
- // the discipline is different.
- void canvasClip(const Path&, WindRule = RULE_EVENODD);
- void clipOut(const Path&);
-
// ---------- Transformation methods -----------------
// Note that the getCTM method returns only the current transform from Blink's perspective,
// which is not the final transform used to place content on screen. It cannot be relied upon
void setURLForRect(const KURL&, const IntRect&);
void setURLFragmentForRect(const String& name, const IntRect&);
void addURLTargetAtPoint(const String& name, const IntPoint&);
- bool supportsURLFragments() { return printing(); }
// Create an image buffer compatible with this context, with suitable resolution
// for drawing into the buffer and then into this context.
#else
static inline int focusRingOutset(int offset) { return 0; }
static inline int focusRingWidth(int width) { return 1; }
- static const SkPMColor lineColors(int);
- static const SkPMColor antiColors1(int);
- static const SkPMColor antiColors2(int);
+ static SkPMColor lineColors(int);
+ static SkPMColor antiColors1(int);
+ static SkPMColor antiColors2(int);
static void draw1xMarker(SkBitmap*, int);
static void draw2xMarker(SkBitmap*, int);
#endif
void drawFocusRingPath(const SkPath&, const Color&, int width);
void drawFocusRingRect(const SkRect&, const Color&, int width);
-
// SkCanvas wrappers.
void clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
void clipRRect(const SkRRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
if (!m_pendingCanvasSave || contextDisabled())
return;
+ ASSERT(m_canvas); // m_pendingCanvasSave should never be true when no canvas.
m_canvas->save();
m_pendingCanvasSave = false;
}
bool m_isCertainlyOpaque : 1;
bool m_printing : 1;
bool m_antialiasHairlineImages : 1;
+ bool m_shouldSmoothFonts : 1;
};
} // namespace blink