// ImageBufferSurface implementation
virtual void willUse() OVERRIDE { m_layerBridge->willUse(); }
virtual SkCanvas* canvas() const OVERRIDE { return m_layerBridge->canvas(); }
- virtual bool isValid() const OVERRIDE { return m_layerBridge && (m_layerBridge->surfaceIsValid() || m_layerBridge->recoverSurface()); }
+ virtual bool isValid() const OVERRIDE { return m_layerBridge && m_layerBridge->checkSurfaceValid(); }
+ virtual bool restore() OVERRIDE { return m_layerBridge->restoreSurface(); }
virtual blink::WebLayer* layer() const OVERRIDE { return m_layerBridge->layer(); }
virtual Platform3DObject getBackingTexture() const OVERRIDE { return m_layerBridge->getBackingTexture(); }
virtual bool isAccelerated() const OVERRIDE { return m_layerBridge->isAccelerated(); }
virtual void setIsHidden(bool hidden) OVERRIDE { m_layerBridge->setIsHidden(hidden); }
+ virtual void setImageBuffer(ImageBuffer* imageBuffer) OVERRIDE { m_layerBridge->setImageBuffer(imageBuffer); }
private:
RefPtr<Canvas2DLayerBridge> m_layerBridge;