virtual blink::WebLayer* layer() const OVERRIDE { return m_layerBridge->layer(); }
virtual Platform3DObject getBackingTexture() const OVERRIDE { return m_layerBridge->getBackingTexture(); }
virtual bool isAccelerated() const OVERRIDE { return m_layerBridge->isAccelerated(); }
+ virtual void setIsHidden(bool hidden) OVERRIDE { m_layerBridge->setIsHidden(hidden); }
private:
RefPtr<Canvas2DLayerBridge> m_layerBridge;