class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair {
friend class FloatPolygon;
public:
- virtual const FloatPoint& vertex1() const OVERRIDE
+ virtual const FloatPoint& vertex1() const override
{
ASSERT(m_polygon);
return m_polygon->vertexAt(m_vertexIndex1);
}
- virtual const FloatPoint& vertex2() const OVERRIDE
+ virtual const FloatPoint& vertex2() const override
{
ASSERT(m_polygon);
return m_polygon->vertexAt(m_vertexIndex2);