paint->setTextEncoding(SkPaint::kUTF32_TextEncoding);
uint16_t glyph16;
paint->textToGlyphs(&unicode, sizeof(hb_codepoint_t), &glyph16);
- result.iterator->value = glyph16;
+ result.storedValue->value = glyph16;
*glyph = glyph16;
}
- *glyph = result.iterator->value;
+ *glyph = result.storedValue->value;
return !!*glyph;
}