#if OS(WIN)
, m_paintTextFlags(0)
, m_minSizeForAntiAlias(0)
+ , m_minSizeForSubpixel(0)
, m_useSubpixelPositioning(false)
#endif
{
#if OS(WIN)
, m_paintTextFlags(0)
, m_minSizeForAntiAlias(0)
+ , m_minSizeForSubpixel(0)
, m_useSubpixelPositioning(false)
#endif
{
#if OS(WIN)
, m_paintTextFlags(0)
, m_minSizeForAntiAlias(0)
+ , m_minSizeForSubpixel(0)
, m_useSubpixelPositioning(false)
#endif
{
#if OS(WIN)
, m_paintTextFlags(src.m_paintTextFlags)
, m_minSizeForAntiAlias(src.m_minSizeForAntiAlias)
+ , m_minSizeForSubpixel(src.m_minSizeForSubpixel)
, m_useSubpixelPositioning(src.m_useSubpixelPositioning)
#endif
{
#if OS(WIN)
, m_paintTextFlags(0)
, m_minSizeForAntiAlias(0)
+ , m_minSizeForSubpixel(0)
, m_useSubpixelPositioning(subpixelTextPosition)
#endif
{
#if OS(WIN)
, m_paintTextFlags(src.m_paintTextFlags)
, m_minSizeForAntiAlias(src.m_minSizeForAntiAlias)
+ , m_minSizeForSubpixel(src.m_minSizeForSubpixel)
, m_useSubpixelPositioning(src.m_useSubpixelPositioning)
#endif
{
#if OS(WIN)
m_paintTextFlags = 0;
m_minSizeForAntiAlias = src.m_minSizeForAntiAlias;
+ m_minSizeForSubpixel = src.m_minSizeForSubpixel;
m_useSubpixelPositioning = src.m_useSubpixelPositioning;
#endif