#include "platform/PlatformExport.h"
#include "platform/audio/AudioArray.h"
-namespace WebCore {
+namespace blink {
// ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients
// writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory
size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
};
-} // namespace WebCore
+} // namespace blink
#endif // ReverbAccumulationBuffer_h