#include "platform/audio/FFTFrame.h"
#include "platform/audio/VectorMath.h"
-
-#ifndef NDEBUG
-#include <stdio.h>
-#endif
-
#include "platform/Logging.h"
#include "wtf/Complex.h"
#include "wtf/MathExtras.h"
#include "wtf/OwnPtr.h"
+#ifndef NDEBUG
+#include <stdio.h>
+#endif
+
namespace blink {
void FFTFrame::doPaddedFFT(const float* data, size_t dataSize)