float sampleRate() const { return m_sampleRate; }
// WebAudioDevice::RenderCallback
- virtual void render(const WebVector<float*>& sourceData, const WebVector<float*>& audioData, size_t numberOfFrames) OVERRIDE;
+ virtual void render(const WebVector<float*>& sourceData, const WebVector<float*>& audioData, size_t numberOfFrames) override;
// AudioSourceProvider
- virtual void provideInput(AudioBus*, size_t framesToProcess) OVERRIDE;
+ virtual void provideInput(AudioBus*, size_t framesToProcess) override;
static float hardwareSampleRate();