#include "platform/audio/AudioArray.h"
#include "wtf/Float32Array.h"
#include "wtf/Forward.h"
-#include "wtf/RefCounted.h"
#include "wtf/Vector.h"
namespace blink {
-class PeriodicWave : public RefCountedWillBeGarbageCollectedFinalized<PeriodicWave>, public ScriptWrappable {
+class PeriodicWave : public GarbageCollectedFinalized<PeriodicWave>, public ScriptWrappable {
+ DEFINE_WRAPPERTYPEINFO();
public:
- static PassRefPtrWillBeRawPtr<PeriodicWave> createSine(float sampleRate);
- static PassRefPtrWillBeRawPtr<PeriodicWave> createSquare(float sampleRate);
- static PassRefPtrWillBeRawPtr<PeriodicWave> createSawtooth(float sampleRate);
- static PassRefPtrWillBeRawPtr<PeriodicWave> createTriangle(float sampleRate);
+ static PeriodicWave* createSine(float sampleRate);
+ static PeriodicWave* createSquare(float sampleRate);
+ static PeriodicWave* createSawtooth(float sampleRate);
+ static PeriodicWave* createTriangle(float sampleRate);
// Creates an arbitrary periodic wave given the frequency components (Fourier coefficients).
- static PassRefPtrWillBeRawPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag);
+ static PeriodicWave* create(float sampleRate, Float32Array* real, Float32Array* imag);
// Returns pointers to the lower and higher wave data for the pitch range containing
// the given fundamental frequency. These two tables are in adjacent "pitch" ranges