class OfflineAudioDestinationNode FINAL : public AudioDestinationNode {
public:
- static PassRefPtrWillBeRawPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
+ static OfflineAudioDestinationNode* create(AudioContext* context, AudioBuffer* renderTarget)
{
- return adoptRefWillBeNoop(new OfflineAudioDestinationNode(context, renderTarget));
+ return adoptRefCountedGarbageCollectedWillBeNoop(new OfflineAudioDestinationNode(context, renderTarget));
}
virtual ~OfflineAudioDestinationNode();
OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
// This AudioNode renders into this AudioBuffer.
- RefPtrWillBeMember<AudioBuffer> m_renderTarget;
+ Member<AudioBuffer> m_renderTarget;
// Temporary AudioBus for each render quantum.
RefPtr<AudioBus> m_renderBus;