class AudioContext;
class ChannelSplitterNode FINAL : public AudioNode {
+ DEFINE_WRAPPERTYPEINFO();
public:
- static PassRefPtrWillBeRawPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
+ static ChannelSplitterNode* create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
// AudioNode
virtual void process(size_t framesToProcess) OVERRIDE;