private:
FilterType m_type;
- RefPtr<AudioParam> m_parameter1;
- RefPtr<AudioParam> m_parameter2;
- RefPtr<AudioParam> m_parameter3;
- RefPtr<AudioParam> m_parameter4;
+ RefPtrWillBePersistent<AudioParam> m_parameter1;
+ RefPtrWillBePersistent<AudioParam> m_parameter2;
+ RefPtrWillBePersistent<AudioParam> m_parameter3;
+ RefPtrWillBePersistent<AudioParam> m_parameter4;
// so DSP kernels know when to re-compute coefficients
bool m_filterCoefficientsDirty;