#define AudioSummingJunction_h
#include "platform/audio/AudioBus.h"
+#include "platform/heap/Handle.h"
#include "wtf/HashSet.h"
#include "wtf/Vector.h"
virtual void didUpdate() = 0;
protected:
- RefPtr<AudioContext> m_context;
+ RefPtrWillBePersistent<AudioContext> m_context;
// m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
// The rendering code should never use this directly, but instead uses m_renderingOutputs.