#include "modules/webaudio/AudioNodeOutput.h"
#include <algorithm>
-using namespace std;
-
-namespace WebCore {
+namespace blink {
AudioSummingJunction::AudioSummingJunction(AudioContext* context)
: m_context(context)
, m_renderingStateNeedUpdating(false)
{
+ ASSERT(context);
+#if ENABLE(OILPAN)
+ m_context->registerLiveAudioSummingJunction(*this);
+#endif
}
AudioSummingJunction::~AudioSummingJunction()
{
+#if !ENABLE(OILPAN)
if (m_renderingStateNeedUpdating && m_context.get())
m_context->removeMarkedSummingJunction(this);
+#endif
+}
+
+void AudioSummingJunction::trace(Visitor* visitor)
+{
+ visitor->trace(m_context);
}
void AudioSummingJunction::changedOutputs()
void AudioSummingJunction::updateRenderingState()
{
ASSERT(context()->isAudioThread() && context()->isGraphOwner());
-
if (m_renderingStateNeedUpdating && canUpdateState()) {
// Copy from m_outputs to m_renderingOutputs.
m_renderingOutputs.resize(m_outputs.size());
}
}
-} // namespace WebCore
+} // namespace blink
#endif // ENABLE(WEB_AUDIO)