bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; }
bool hasFinished() const { return m_playbackState == FINISHED_STATE; }
- EventListener* onended(DOMWrapperWorld* isolatedWorld) { return getAttributeEventListener(EventTypeNames::ended, isolatedWorld); }
- void setOnended(PassRefPtr<EventListener>, DOMWrapperWorld* isolatedWorld = 0);
+ EventListener* onended() { return getAttributeEventListener(EventTypeNames::ended); }
+ void setOnended(PassRefPtr<EventListener>);
protected:
// Get frame information for the current time quantum.