AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
// AudioNode
- virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
- virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL;
- virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINAL;
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
+ virtual void pullInputs(size_t framesToProcess) override final;
+ virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) override final;
+ virtual void disconnect(unsigned outputIndex, ExceptionState&) override final;
+ virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override final;
private:
void updatePullStatus();