#ifndef AnalyserNode_h
#define AnalyserNode_h
+#include "core/dom/DOMTypedArray.h"
#include "modules/webaudio/AudioBasicInspectorNode.h"
#include "modules/webaudio/RealtimeAnalyser.h"
-#include "wtf/Forward.h"
namespace blink {
class ExceptionState;
-class AnalyserNode FINAL : public AudioBasicInspectorNode {
+class AnalyserNode final : public AudioBasicInspectorNode {
DEFINE_WRAPPERTYPEINFO();
public:
static AnalyserNode* create(AudioContext* context, float sampleRate)
{
- return adoptRefCountedGarbageCollectedWillBeNoop(new AnalyserNode(context, sampleRate));
+ return new AnalyserNode(context, sampleRate);
}
virtual ~AnalyserNode();
// AudioNode
- virtual void dispose() OVERRIDE;
- virtual void process(size_t framesToProcess) OVERRIDE;
+ virtual void dispose() override;
+ virtual void process(size_t framesToProcess) override;
// Javascript bindings
unsigned fftSize() const { return m_analyser.fftSize(); }
void setSmoothingTimeConstant(double k, ExceptionState&);
double smoothingTimeConstant() const { return m_analyser.smoothingTimeConstant(); }
- void getFloatFrequencyData(Float32Array* array) { m_analyser.getFloatFrequencyData(array); }
- void getByteFrequencyData(Uint8Array* array) { m_analyser.getByteFrequencyData(array); }
- void getFloatTimeDomainData(Float32Array* array) { m_analyser.getFloatTimeDomainData(array); }
- void getByteTimeDomainData(Uint8Array* array) { m_analyser.getByteTimeDomainData(array); }
+ void getFloatFrequencyData(DOMFloat32Array* array) { m_analyser.getFloatFrequencyData(array->view()); }
+ void getByteFrequencyData(DOMUint8Array* array) { m_analyser.getByteFrequencyData(array->view()); }
+ void getFloatTimeDomainData(DOMFloat32Array* array) { m_analyser.getFloatTimeDomainData(array->view()); }
+ void getByteTimeDomainData(DOMUint8Array* array) { m_analyser.getByteTimeDomainData(array->view()); }
private:
- virtual double tailTime() const OVERRIDE { return 0; }
- virtual double latencyTime() const OVERRIDE { return 0; }
+ virtual double tailTime() const override { return 0; }
+ virtual double latencyTime() const override { return 0; }
AnalyserNode(AudioContext*, float sampleRate);