for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
blink::WebGamepad& webGamepad = gamepads.items[i];
if (i < gamepads.length && webGamepad.connected) {
- RefPtr<Gamepad> gamepad = into->item(i);
+ RefPtrWillBeRawPtr<Gamepad> gamepad = into->item(i);
if (!gamepad)
gamepad = Gamepad::create();
gamepad->id(webGamepad.id);