#define GamepadButton_h
#include "bindings/v8/ScriptWrappable.h"
-#include "heap/Handle.h"
+#include "platform/heap/Handle.h"
#include "wtf/RefCounted.h"
#include "wtf/Vector.h"
namespace WebCore {
-class GamepadButton FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadButton>, public ScriptWrappable {
+class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, public ScriptWrappable {
public:
- static PassRefPtrWillBeRawPtr<GamepadButton> create();
+ static GamepadButton* create();
~GamepadButton();
float value() const { return m_value; }
bool m_pressed;
};
-typedef WillBeHeapVector<RefPtrWillBeMember<GamepadButton> > GamepadButtonVector;
+typedef HeapVector<Member<GamepadButton> > GamepadButtonVector;
} // namespace WebCore