#include "core/svg/SVGURIReference.h"
#include "core/svg/SVGUnitTypes.h"
-namespace WebCore {
+namespace blink {
struct PatternAttributes;
bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
- virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) OVERRIDE;
+ virtual void childrenChanged(const ChildrenChange&) OVERRIDE;
virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE;
RefPtr<SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType> > m_patternContentUnits;
};
-} // namespace WebCore
+} // namespace blink
#endif