namespace blink {
-class SVGPathByteStreamSource FINAL : public SVGPathSource {
+class SVGPathByteStreamSource final : public SVGPathSource {
public:
explicit SVGPathByteStreamSource(const SVGPathByteStream*);
private:
- virtual bool hasMoreData() const OVERRIDE;
- virtual bool moveToNextToken() OVERRIDE { return true; }
- virtual bool parseSVGSegmentType(SVGPathSegType&) OVERRIDE;
- virtual SVGPathSegType nextCommand(SVGPathSegType) OVERRIDE;
+ virtual bool hasMoreData() const override;
+ virtual bool moveToNextToken() override { return true; }
+ virtual bool parseSVGSegmentType(SVGPathSegType&) override;
+ virtual SVGPathSegType nextCommand(SVGPathSegType) override;
- virtual bool parseMoveToSegment(FloatPoint&) OVERRIDE;
- virtual bool parseLineToSegment(FloatPoint&) OVERRIDE;
- virtual bool parseLineToHorizontalSegment(float&) OVERRIDE;
- virtual bool parseLineToVerticalSegment(float&) OVERRIDE;
- virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) OVERRIDE;
- virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) OVERRIDE;
- virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) OVERRIDE;
- virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) OVERRIDE;
- virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) OVERRIDE;
+ virtual bool parseMoveToSegment(FloatPoint&) override;
+ virtual bool parseLineToSegment(FloatPoint&) override;
+ virtual bool parseLineToHorizontalSegment(float&) override;
+ virtual bool parseLineToVerticalSegment(float&) override;
+ virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) override;
+ virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) override;
+ virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) override;
+ virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint&) override;
+ virtual bool parseArcToSegment(float&, float&, float&, bool&, bool&, FloatPoint&) override;
#if COMPILER(MSVC)
#pragma warning(disable: 4701)