virtual PassRefPtr<SVGNumber> clone() const;
virtual PassRefPtr<NewSVGPropertyBase> cloneForAnimation(const String&) const OVERRIDE;
- bool operator==(const SVGNumber&) const;
- bool operator!=(const SVGNumber& other) const { return !operator==(other); }
-
float value() const { return m_value; }
void setValue(float value) { m_value = value; }