*/
#include "config.h"
-
#include "core/svg/SVGFESpecularLightingElement.h"
-#include "platform/graphics/filters/FilterEffect.h"
+#include "core/rendering/RenderObject.h"
#include "core/rendering/style/RenderStyle.h"
#include "core/svg/SVGParserUtilities.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
+#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
, m_kernelUnitLength(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::surfaceScaleAttr))
, m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create()))
{
- ScriptWrappable::init(this);
-
addToPropertyMap(m_specularConstant);
addToPropertyMap(m_specularExponent);
addToPropertyMap(m_surfaceScale);
return effect.release();
}
-}
+} // namespace blink