SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); }
SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); }
+ SVGAnimatedString* in1() { return m_in1.get(); }
private:
explicit SVGFEGaussianBlurElement(Document&);
virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE;
RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation;
+ RefPtr<SVGAnimatedString> m_in1;
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGFEGaussianBlurElement)
- DECLARE_ANIMATED_STRING(In1, in1)
END_DECLARE_ANIMATED_PROPERTIES
};