namespace blink {
-class SVGFEDiffuseLightingElement FINAL : public SVGFilterPrimitiveStandardAttributes {
+class SVGFEDiffuseLightingElement final : public SVGFilterPrimitiveStandardAttributes {
DEFINE_WRAPPERTYPEINFO();
public:
DECLARE_NODE_FACTORY(SVGFEDiffuseLightingElement);
explicit SVGFEDiffuseLightingElement(Document&);
bool isSupportedAttribute(const QualifiedName&);
- virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
- virtual bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) OVERRIDE;
- virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
- virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE;
+ virtual void parseAttribute(const QualifiedName&, const AtomicString&) override;
+ virtual bool setFilterEffectAttribute(FilterEffect*, const QualifiedName&) override;
+ virtual void svgAttributeChanged(const QualifiedName&) override;
+ virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) override;
RefPtr<SVGAnimatedNumber> m_diffuseConstant;
RefPtr<SVGAnimatedNumber> m_surfaceScale;