*/
#include "config.h"
-
#include "core/svg/SVGFEConvolveMatrixElement.h"
#include "core/SVGNames.h"
-#include "platform/graphics/filters/FilterEffect.h"
+#include "core/dom/Document.h"
+#include "core/svg/SVGDocumentExtensions.h"
#include "core/svg/SVGParserUtilities.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/IntPoint.h"
#include "platform/geometry/IntSize.h"
+#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
, m_targetX(SVGAnimatedInteger::create(this, SVGNames::targetXAttr, SVGInteger::create()))
, m_targetY(SVGAnimatedInteger::create(this, SVGNames::targetYAttr, SVGInteger::create()))
{
- ScriptWrappable::init(this);
-
addToPropertyMap(m_preserveAlpha);
addToPropertyMap(m_divisor);
addToPropertyMap(m_bias);